EVE Online is running another ‘no-downtime’ experiment this week, and this time, capsuleers are invited to test out the next iteration of the game client. The changes include changes to the way skillbooks work, as well as a newbie tutorial and a revamp of the market UI. Expect a new client, a new site, and a new way to play EVE Online.
This week’s experiment is pretty much a no-brainer: it’s a test of the game’s “no-downtime” capabilities. As we know, EVE Online’s servers are located in Iceland, and they’re powered by a hybrid of commercial and home-grown software. As such, once a server goes down for maintenance, the game has to relaunch from scratch.
EVE Online, the massively multiplayer online spacefaring game developed by Icelandic company CCP Games, has recently announced that it will be running another “no-downtime” experiment this week, which will be “dramatically” impacting the game’s servers. This is not the first time that CCP has run these experiments, which are designed to test the impact of players’ actions on the game’s servers. The aim of this particular one is to test the impact of player actions on the game’s economy.
Let’s play a game, shall we? Erlendur S. orsteinsson aka CCP Explorer, Senior Live Director of EVE Online, wants you to play forever. Okay, maybe not indefinitely, but certainly a doubt without any downtime. That’s the subject of his most recent blog, which announces a new “no-downtime experiment in EVE.” His ultimate aim is to reduce the current 3:40 downtime caused by the EVE server reset to less than a minute.
“The purpose of this second no-downtime experiment is at least fourfold: verify the fixes made for the issues discovered in the previous experiment in the live production environment; verify that no other code/features have regressed since last time and in general look for further issues; observe memory usage; and verify that our technology platform (which you will hear more about later) is not infected with malware.
The previous event aided CCP in resolving several erroneous problems in the game, including as memory consumption and temporal desync. “No downtime is a long-term objective, and all of our technical advancements are geared toward it,” adds orsteinsson. “We’ve been developing on a micro-service and message bus technology platform for EVE for a few years now, and we’ve begun utilizing it for a variety of features. We now want to see how that ecosystem stays up without the main game cluster being offline, to make sure no assumptions about daily downtime have been made.”
The exam will commence on September 9th.
EVE Online developer CCP has announced that it will be conducting another experiment this Friday into the affect that server downtime has on player activity. This weekend, the game’s largest player-run alliance, GoonSwarm, will be keeping its members logged into the game, but without having access to the real world.. Read more about current state of eve online and let us know what you think.
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